using System; using System.Collections.Generic; using System.Text; namespace FantasySolution.FantasyCorrector { using System; public class ReleaseFile { private string _FileName = ""; private string _ReleaseDate = ""; private string _Size = ""; private string _Version = ""; public string FileName { get { return this._FileName; } set { this._FileName = value; } } public string ReleaseDate { get { return this._ReleaseDate; } set { this._ReleaseDate = value; } } public string Size { get { return this._Size; } set { this._Size = value; } } public string Version { get { return this._Version; } set { this._Version = value; } } } }