using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Core.LZMes.Client.UIM.comm
{
public class BitmapRegion
{
public BitmapRegion() { }
///
/// 创建支持位图区域的控件
///
/// 控件
/// 位图
public static void CreateControlRegion(Control control, Bitmap bitmap)
{
//判断是否存在控件和位图
if (control == null || bitmap == null)
return;
//设置控件大小为位图大小
control.Width = bitmap.Width;
control.Height = bitmap.Height;
//当控件是FormByCode时
if (control is System.Windows.Forms.Form)
{
//强制转换为FORM
Form form = (Form)control;
//当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点
form.Width = control.Width + 20;
form.Height = control.Height + 35;
//没有边界
form.FormBorderStyle = FormBorderStyle.None;
//将位图设置成窗体背景图片
form.BackgroundImage = bitmap;
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
//应用新的区域
form.Region = new Region(graphicsPath);
}
//当控件是Button时
else if (control is System.Windows.Forms.Button)
{
//强制转换为Button
Button button = (Button)control;
//不显示button Text
button.Text = "";
//改变cursor 的 style
button.Cursor = Cursors.Hand;
//设置Button的背景图片
button.BackgroundImage = bitmap;
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
//应用新的区域
button.Region = new Region(graphicsPath);
}
//当控件是Picture时
else if (control is System.Windows.Forms.PictureBox)
{
//强制转换为Button
PictureBox picBox = (PictureBox)control;
//设置Button的背景图片
picBox.BackgroundImage = bitmap;
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
//应用新的区域
picBox.Region = new Region(graphicsPath);
}
}
///
/// 计算位图中不透明部分的边界
///
///
/// GraphicsPath
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
{
GraphicsPath graphicsPath = new GraphicsPath();
//使用左上角的一点颜色来作为我们透明的颜色
Color colorTransparent = bitmap.GetPixel(0, 0);
//第一个找到点的x
int colOpaquePixel = 0;
//遍历所有行(Y方向)
for (int row = 0; row < bitmap.Height; row++)
{
//重设
colOpaquePixel = 0;
//遍历所有列(X方向)
for (int col = 0; col < bitmap.Width; col++)
{
//如果是不需要透明处理的点则标记,然后继续偏历
if (bitmap.GetPixel(col, row) != colorTransparent)
{
//记录当前
colOpaquePixel = col;
//建立新变量来记录当前点
int colNext = col;
//从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
{
if (bitmap.GetPixel(colNext, row) == colorTransparent)
break;
}
//将不透明点加到graphics path
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
col = colNext;
}
}
}
return graphicsPath;
}
}
}