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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- namespace Core.LZMes.Client.UIM.comm
- {
- public class BitmapRegion
- {
- public BitmapRegion() { }
- /// <summary>
- /// 创建支持位图区域的控件
- /// </summary>
- /// <param name="control">控件</param>
- /// <param name="bitmap">位图</param>
- public static void CreateControlRegion(Control control, Bitmap bitmap)
- {
- //判断是否存在控件和位图
- if (control == null || bitmap == null)
- return;
- //设置控件大小为位图大小
- control.Width = bitmap.Width;
- control.Height = bitmap.Height;
- //当控件是FormByCode时
- if (control is System.Windows.Forms.Form)
- {
- //强制转换为FORM
- Form form = (Form)control;
- //当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点
- form.Width = control.Width + 20;
- form.Height = control.Height + 35;
- //没有边界
- form.FormBorderStyle = FormBorderStyle.None;
- //将位图设置成窗体背景图片
- form.BackgroundImage = bitmap;
- //计算位图中不透明部分的边界
- GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
- //应用新的区域
- form.Region = new Region(graphicsPath);
- }
- //当控件是Button时
- else if (control is System.Windows.Forms.Button)
- {
- //强制转换为Button
- Button button = (Button)control;
- //不显示button Text
- button.Text = "";
- //改变cursor 的 style
- button.Cursor = Cursors.Hand;
- //设置Button的背景图片
- button.BackgroundImage = bitmap;
- //计算位图中不透明部分的边界
- GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
- //应用新的区域
- button.Region = new Region(graphicsPath);
- }
- //当控件是Picture时
- else if (control is System.Windows.Forms.PictureBox)
- {
- //强制转换为Button
- PictureBox picBox = (PictureBox)control;
- //设置Button的背景图片
- picBox.BackgroundImage = bitmap;
- //计算位图中不透明部分的边界
- GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
- //应用新的区域
- picBox.Region = new Region(graphicsPath);
- }
- }
- /// <summary>
- /// 计算位图中不透明部分的边界
- /// </summary>
- /// <param name="bitmap"></param>
- /// <returns>GraphicsPath</returns>
- private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
- {
- GraphicsPath graphicsPath = new GraphicsPath();
- //使用左上角的一点颜色来作为我们透明的颜色
- Color colorTransparent = bitmap.GetPixel(0, 0);
- //第一个找到点的x
- int colOpaquePixel = 0;
- //遍历所有行(Y方向)
- for (int row = 0; row < bitmap.Height; row++)
- {
- //重设
- colOpaquePixel = 0;
- //遍历所有列(X方向)
- for (int col = 0; col < bitmap.Width; col++)
- {
- //如果是不需要透明处理的点则标记,然后继续偏历
- if (bitmap.GetPixel(col, row) != colorTransparent)
- {
- //记录当前
- colOpaquePixel = col;
- //建立新变量来记录当前点
- int colNext = col;
- //从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
- for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
- {
- if (bitmap.GetPixel(colNext, row) == colorTransparent)
- break;
- }
- //将不透明点加到graphics path
- graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
- col = colNext;
- }
- }
- }
- return graphicsPath;
- }
- }
- }
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